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MMORPGs

MMORPGs or Massively monthly online role playing games where hundreds or even thousands of players can interact with one another simultaneously are becoming all the rage. Many developers are starting to take this approach since games like WoW (World fo Warcraft), Final Fantasy XI, and Everquest.

The term MMOG or MMORPG first appeared around 1995, and was used to describe games like Interactive Magic's Air Warrior flight simulator, which allowed up to 100 pilots to take flight in the same virtual sky.The term didn't really become widespread until EverQuest took off several years later and it was clear that graphical MMOGs were here to stay.

While play usually involve some sort of fighting, it also includes crafting, character developing, missions, trading and quests.

There are limits to how many players current technoloy can handle at one time and in one space. If everyone were to congregate in one space at the same time, the lag would be unbearable, players would find themselves being kicked offline, data would be lost and servers would crash. No one would be able to do anything really. Each additional character in a certain area increases the amount of data that must be sent to everyone.

That is why there are many different areas to choose from in these games. You have your hometowns, marketplaces and areas where you can go as a team or alone to level up. Each area leveling area will give you something like 5 levels before you have to move on to another area.

In games like these, it easy to lose yourself and completely get so caught up in the game that you lose since of time. Hours can easily pass you by without you realizing it.

There are free MMORPs and there some that require a monthly subscription. Although the number of people subscribed to games that charge monthly fees for access continues to grow, we've all heard protests from those that refuse to pay any kind of regular fees to play a video game. Many are accustomed to the traditional retail offerings: buy the box, take it home, and play it forever, or until you get bored of it. By comparison, the $10-$15 per month a lot of MMOGs charge may look rather steep, but are they really a rip-off, or are they good value for your entertainment dollars?

Some single-player games can cost anywhere from $20 to $80, and usually provide dozens of hours of entertainment, potentially more if the game can replayed using a different class, faction, or gameplay mode. Even ifyou play through it only once and it takes 30-40 hours, odds are good that it's costing less than $2 an hour, which is pretty reasonable as far as entertainment goes.

Subscription-based MMORGs typically sell for between $40 and $60, provide one month of access with the game, and charge $10-$15 per month after that. You won't find many people who play for less than 10 hours a week, so the first month may cost upwards of 1 dollar an hour, but after that they're paying under 50 cents an hour, or a fraction of that if they play more regularly. It's also common for MMORG players to stay with one game for months or even years, rather than buying a new game every month or two, which makes a monthly subscription a bargain in some cases.

Whether you chose to go the route of a free MMORG or subscription-based MMORG, you will find that they are a nice escape from reality. Had a hard day at work, boss made you mad, co-worker took credit for something you did, go online and take your frustations out on a monster or two.

Contributed by mouseattacks on June 26, 2008, at 7:22 AM UTC.

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